A wave of thunder sweeps outward from your body. Each creature within a 15-foot cubic area with you as its source point must make one physical immunity. Those who fail the immunity take 2d8 points of thunder damage and are pushed 10 feet away. A successful exemption halves the damage and does not get pushed away.
Classes: Wizard, Bard, Druid, Sorcerer
Casting Time: 1 Action
Components: V, S
In addition, all objects that are completely within the area and not immobilized are automatically pushed 10 feet away from the spell. The spell also emits a thunderclap that can be heard within a 300-foot radius.
When casting this spell with 2 rings or more, the spell does 1d8 more damage for each ring you use that is higher than 1 ring.