Java – gdx parses the layout file as the target file

gdx parses the layout file as the target file… here is a solution to the problem.

gdx parses the layout file as the target file

We use libgdx for the graphics rendering of our games on Android. It seems that libgdx can drop support for layout files in the future. The downside of using a layout file is that it takes longer to parse it. The advantage is that it is very convenient to build UI with it instead of building UI in java files.

So I’m wondering if there’s a way to parse layouts into serializable target files and load those target files in the game instead of layout files. This way, if we can maintain a utility that uses the old GDX library that generates the target file from the layout file, and upgrades the GDX in the actual game.

Edit: Layout files are libgdx, not android

Solution

There is currently no way to serialize your layout information using libgdx. You may need to write your own wrapper and store this layout information somehow, because I don’t know anyone has done this. If you’re using an older version of the library, which still has tablelayout files, I’m not sure how easy it would be to consider the amount of change you’ve made to libgdx since then. Another approach is to rewrite the file using Java api, which you may need to do later.

I’m not sure how you’re still using tablelayout ui files. They have been deprecated for over a year and are not included in any of the latest versions of libgdx. If you want to explain in more detail what happens to the layout file, you can check out this post. However, I also found that you can have more control over the dynamic layout by using Java APIs.

Related Problems and Solutions