Smooth animation – Each frame must have a duration
I’m trying to make a game using Slick and I want to test the helicopter animation I’ll be using before I start. It just turns on and then closes immediately with the following error:
Exception java.lang.RuntimeException in thread “main”: Each frame must have a duration
At org.newdawn.slick.Animation. (Animation.java:111)
In JavaGame. Menu.init(Menu.java:22)
In JavaGame. Game.initStatesList(Game.java:19)
At org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:170)
At org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433)
At org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
In JavaGame. Game.main(Game.java:29)
Here is my code :
package javagame;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.newdawn.slick.tests.AnimationTest;
public class Menu extends BasicGameState {
Animation sprite, fly;
public Menu(int state){
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"),
new Image("res/copter3.png"), new Image("res/copter4.png")};
int [] duration = {300, 300};
fly = new Animation(flyanimation, duration, false);
sprite = fly;
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g)throws SlickException{
sprite.draw(150, 150);
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
Input input = gc.getInput();
if(input.isKeyDown(Input.KEY_SPACE)){
sprite = fly;
sprite.update(delta);
}
}
public int getID(){
return 0;
}
}
Thanks for your help! I’m sorry if I handled it completely wrong. I can’t find a decent tutorial to save my life!
Solution
The problem is that you pass 4 images and only 2 duration values to the animation constructor, try this :
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"),
new Image("res/copter3.png"), new Image("res/copter4.png")};
int [] duration = {300, 300, 300, 300};
fly = new Animation(flyanimation, duration, false);
sprite = fly;
}