Antimagic field 5e

Antimagic field 5e

Level: 8th

Classes: Wizard, Cleric

Casting Time: Action

Range: Self

Components: VSM

Duration: Concentration, up to 1 hour

How does dnd 5e Antimagic field work?

Invisible spherical anti-magic energy with a radius of 10 feet surrounds you, isolating the area from the magic energy that diffuses across the multiverse.

In this spherical force field: Spells cannot be cast; summoned creatures disappear and disappear; magic items also lose their effects. The force field moves around you until the spell ends.

Unless it comes from an artifact or deity itself, any spell and magic effects will be suppressed in the force field and will not be able to affect the force field.

Spells cast in the force field has their effects suppressed while the spell slots they use are still consumed. The suppressed magic effect will not take effect, but its duration is still calculated as usual.

Targeted Effects

Spells or other magic effects that target creatures or objects (such as magic missiles and charmed humans) cannot take effect on targets in the force field.

Areas of Magic

The regional effects of spells and other magical effects (such as fireball) cannot penetrate the force field. If the force field overlaps with a magic effect, the effect is suppressed in the overlapped portion. For example, when the force field overlaps with the flame generated by the firewall technique, the flame in the overlapping area is suppressed. If the overlap area is large enough, the firewall can even be cut off from the middle.

Spell

Spells or other magic effects that take effect on creatures or objects in the force field are suppressed.

Magic Items

The attributes and power of magic items are suppressed in the force field. For example, a +1 long sword is regarded as a non-magic long sword in the force field. The attributes and power of magic weapons used to attack targets in the force field or used by attackers in the force field will be suppressed.

If a magic weapon or a round of magic ammunition completely leaves the force field (for example, if you shoot an arrow or throw a javelin from a force field to a target outside the force field), the magic will be The moment of leaving the force field is restored.

Magic Tracel

Teleportation or plane travel effects that take the area in the force field as the starting point or ending point cannot take effect. In the force field, the portal to a place, a world, or a plane, and the entrance to the dimensional space (such as the area created by the magic rope technique) are temporarily closed.

Creatures and Objects Creatures and Objects

In the force field, creatures or objects created or summoned by magic disappear temporarily. Creatures that have disappeared in this way reappear immediately there when the force field no longer covers the space they occupy.

Dispel Magic

The magic-like effects of spells and other magic effects have no effect on the force field. In addition, the antimagic fields of different sources will not cancel each other out.

Frequently discussion about d&d 5e antimagic field

1. An artificer’s steel defender isn’t a spell, a magic item, or an effect labeled as magical by a rule. It is therefore not affected by the antimagic field spell.

2. Does an antimagic field interfere with the Companion Bond for the 5e Ranger

3. What are your favorite adventures featuring a beholder? What are your favorite beholder variants?

I find them hard to run. Players always turn to DnD 5e geometry to avoid rays and antimagic field 5e. They are not easy monsters to run.

What were to happen if a dragon enters a non-magical or antimagic field?

What does an antimagic field do to a ghost?