You designate an unoccupied space that you can see within the range of the spell, and create a giant hand shimmering in that place. The giant hand maintains its existence for the duration of the spell and follows your command to imitate the movement of your palm.
Bigby’s Hand 5e
Casting Time: 1 Action
Range: 120 feet
Components: V, S, M
Duration: Concentration, up to 1 minute
The giant hand is treated as an object, its AC is 20, and its health is equal to the upper limit of your health. If its health drops to 0, the spell terminates prematurely. Its strength is 26 (+8), and its agility is 10 (+0). The giant hand does not occupy the space where it is.
When casting this spell, you can move the giant hand up to 60 feet away and cause one of the following effects. You can also complete the effect as a bonus action in your subsequent turns.
The giant hand strikes a creature or object within 5 feet of itself. Use your own game data to launch a melee spell attack and deal 4d8 points of force field damage on a hit.