Beacon of Hope 5e Spells

Level: 3 Casting time: 1 Action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute This spell brings vitality and hope. Specify any number of creatures within the cast range and give them an advantage of the perceptual save and death saves made during the spell’s duration. In addition, the maximum value of the dice is used … Read more

Barkskin 5e Spells

Level: 2 Casting time: 1 Action Range: Touch Components: V, S, M (A handful of oak bark) Duration: Concentration, up to 1 hour You touch a voluntary creature and cause the target’s skin to appear a rough bark-like appearance before the spell ends. No matter what armor the target wears during this period, its AC will not drop below 16.

Beast Sense 5e Spells

Level: 2 Casting time: 1 Action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. During the spell’s duration, you can use actions to switch your vision and hearing to the senses of the beast being treated, and then until you use the actions to restore normal consciousness. When you perceive the surroundings through … Read more

Bigby’s Hand 5e Spells

Level: 5 Casting time: 1 Action Range: 120 feet Components: V, S, M Duration: Concentration, up to 1 minute You designate an unoccupied space that you can see within the cast range, and create a giant hand shimmering there. The giant hand stays there for the duration of the spell and follows your commands to mimic the movement of your … Read more

Blade Barrier 5e Spells

Level: 6 Casting time: 1 Action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You set up a wall of rotating magic blades. The wall appears at a location you specify within the casting distance and continues until the spell duration ends. You can choose to create a straight wall that is 100 feet long, 20 … Read more

Bless 5e Spells

Level: 1 Casting time: 1 Action Range: 30 feet Components: V, S, M Duration: Concentration, up to 1 minute You use words to bless up to three creatures within cast range. Before the spell ends, every time the target makes an attack check or a save check, you can roll an additional d4 and add it to the result. Ascending … Read more

Blinding Smite 5e Spells

Level: 3 Casting time: 1 Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute When your next weapon attack hits a creature before the spell ends, it will emit a strong light and deal an additional 3d8 points of light damage to the target. In addition, the target must make a Constitution save. If the save fails, … Read more

Blindness/Deafness 5e Spells

Level: 2 Casting time: 1 Action Range: 30 feet Components: V Duration: 1 minute You try to blind or deaf the enemy. Specify a creature you can see within the cast range and force it to make a Constitution save. Those who fail the save will be blind or deaf (for your choice) for the duration of the spell. The … Read more

Branding Smite 5e Spells

Level: 2 Casting time: 1 Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute When your next weapon attack hits a creature before the spell ends, the weapon flashes like a star and deals an additional 2d6 points of radiant damage to the target. If the target is invisible, the slash will make it visible, and it … Read more

Call Lightning 5e Spells

Level: 3 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes You specify a visible point above 100 feet high above your head, and create a cylindrical thundercloud area 10 feet high and 60 feet in radius there. If you can’t see where the thunderclouds might be in the sky, the spell fails … Read more

Calm Emotions 5e Spells

Level: 2 Casting time: 1 Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You try to suppress the strong emotions of a group of people. Specify a point within the cast range and force each humanoid within a 20-foot radius around the point to make a charm save. The subject can voluntarily waive the exemption. … Read more

Circle of Power 5e Spells

Abjuration Level: 5 Casting time: 1 Action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you and forms a spherical force field with a radius of 30 feet with twisted and scattered magic energy. For the duration of the spell, the force field will move with you around you. Friendly creatures (including … Read more

Animate Objects 5e

The object “lived” under your command. Specify up to ten non-magical objects that are correctly held or worn within the casting range as the spell targets. Animate Objects 5e level: 5th classes: Bard, Wizard, Sorcerer Casting Time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute Among them, the medium … Read more

Wish 5e

The wish spell is the most powerful spell that mortal creatures can cast. You only need to speak out your desires to manipulate the foundation of the real world in your hands. Wish 5e Level: 9th Classes: Sorcerer, Wizard Casting Time: 1 Action Range: Self Components: V Duration: Instantaneous The most basic usage of this … Read more

Weird 5e

Up to ten voluntary creatures visible to you and within casting distance change to a vaporized form that looks like a cloud for the duration of the spell. Creatures in this cloud form have 300 feet of flight speed and are resistant to damage from non-magical weapons. Weird 5e Level: 9th Classes: Wizard Casting Time: … Read more

Web 5e

Web 5e You specify a point within casting distance of the spell and summon a large, sticky, thick web. The spider web covers a 20-foot cubic area with that point as its source and remains present for the duration of the spell. The spider webs make the area difficult terrain and cause light shading. Level: … Read more

Water Breathing 5e

Before the spell ends, the spell gives up to ten voluntary creatures you can see within casting distance the ability to breathe underwater. In addition, the recipient retains the ability to breathe normally. Water Breathing 5e Level: 3rd Classes: Sorcerer, Druid, Ranger, Wizard Casting Time: 1 Action Range: 30 feet Components: V, S, M Duration: … Read more

Wall of Stone 5e

A hard non-magical stone wall appears at a point you specify within the cast range. The stone wall is 6 inches thick and consists of ten square plates measuring 10 feet by 10 feet. Each plate must be connected to at least one other plate. In addition, you can also choose to form a stone … Read more

Wall of Ice 5e

You create a wall of ice on a solid piece of ground within casting distance. You can shape it into a hemisphere or a sphere (up to 10 feet in radius), or you can shape it into a flat surface made of ten 10-foot by 10-foot square plates. Each panel must be connected to at … Read more

Wall of Force 5e

An invisible wall of force appears at a point you specify within casting distance. The direction of this wall of force is up to you: you can make the wall horizontally or vertically bounded, or you can make it incline at an angle. It can float in the air or stand on the ground. Wall … Read more