A wave of negative energy is released from a point within the cast range, impacting a spherical area with a radius of 60 feet. Creatures in the area must make a Constitution saving throw. Those who fail the save will suffer 8d6 points of eclipse damage, and if the save succeeds, the damage is halved.
Circle of Death 5e
Classes: Wizard, Sorcerer, Warlock
Casting Time: 1 Action
Range: 150 feet
Components: V, S, M
When using a 7th-level or higher spell slot to cast this spell, the damage of the spell will increase by 2d6 for every level higher than the 6th-level spell slot you use.