You specify a point within the cast range, and create a spherical yellow-green poisonous fog with a radius of 20 feet around the point, and the fog will spread around the corner.
- Level: 5
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 10 minutes
The mist remains for the duration of the spell, but it will still be blown away by the strong wind. And its existence area is regarded as heavy occlusion.
Any creature that enters a spell area for the first time in a round, or begins its turn in the area, must make a Constitution save.
Those who fail the save will take 5d8 points of poison damage, if the save is successful, the damage will be halved.
The creature is affected by the dense fog effect even if it holds its breath or does not need to breathe.
The dense fog moves 10 feet along the ground away from you at the beginning of each round.
Fog is heavier than air, so it will sink low-lying ground and even penetrate into the ground gap.
Ascending ring cast effect. When casting this spell with a 6th-level or higher spell slot, each time you use a spell slot higher than the 5th ring, the spell’s damage is increased by 1d8.