Conjure Barrage 5e

You shoot a non-magical ammunition into the air or throw a non-magic throwing weapon, and use it as a prototype to shoot a piece of the same weapon into the front cone, and these created weapons will disappear after the attack is completed not see.

Conjure Barrage

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (60-foot cone)
  • Components: V, S, M
  • Duration: Instantaneous

Each creature in the 60-foot cone ahead must make an agility save. Those who fail the save will take 3d8 points of damage.

If the save is successful, the damage will be halved. The type of damage caused by a spell is the same as the ammunition or weapon used as a component of the spell.