You create an illusion that the target fears most, and force all creatures in the 30-foot cone to make a Wisdom saving throw. Those who fail the saving throw will discard all their grips and panic for the duration of the spell.
Fear 5e
Level: 3rd
Classes: Sorcerer, Warlock, Wizard, Bard
Casting Time: 1 Action
Range: Self
Components: V, S, M
Duration: Concentration, up to 1 minute
The creature panicked by the spell must perform the Dash action during its turn, and use this to find the safest route away from the caster until it has nowhere to go. If the creature ends its turn outside the caster’s line of sight, it can make another Wisdom save. If the save succeeds, the spell’s effect on the creature ends.