You emit negative energy and penetrate a creature you can see within the range of the spell to make it suffer. The creature must make a saving throw with this Constitution. If the saving throw fails, 7d8+30 points of eclipse damage are taken. If the saving throw succeeds, the damage is halved.
Finger of Death 5e
Classes: Wizard, Sorcerer, Warlock
Casting Time: 1 Action
Range: 60 feet
Components: V, S
The humanoid being killed by this spell will be evoked as a zombie under your control at the beginning of your next turn, and will try to follow your language instructions afterwards.