You create a pattern of colors dancing and spinning in the air in a 30-foot cube within spellcasting distance. The pattern appears for a moment and then disappears, forcing each creature in the area that sees it to make a perceptual immunity, failing which the creature is charmed for the duration of the spell. The creature charmed by the spell falls into a state of incapacitation and its speed is reduced to 0.

Hypnotic Pattern 5e

Level: 3rd

Classes: Sorcerer, Warlock, Wizard, Bard

Casting Time: 1 Action

Range: 120 feet

Components: S, M

Duration: Concentration, up to 1 minute

If the charmed creature suffers any damage, or if others shake it out of its trance, the spell’s effect on it ends.