You create a pattern of colors dancing and spinning in the air in a 30-foot cube within spellcasting distance. The pattern appears for a moment and then disappears, forcing each creature in the area that sees it to make a perceptual immunity, failing which the creature is charmed for the duration of the spell. The creature charmed by the spell falls into a state of incapacitation and its speed is reduced to 0.
Hypnotic Pattern 5e
Level: 3rd
Classes: Sorcerer, Warlock, Wizard, Bard
Casting Time: 1 Action
Range: 120 feet
Components: S, M
Duration: Concentration, up to 1 minute
If the charmed creature suffers any damage, or if others shake it out of its trance, the spell’s effect on it ends.