Java – libGDX: Low FPS on Android devices

libGDX: Low FPS on Android devices… here is a solution to the problem.

libGDX: Low FPS on Android devices

In my game, I create many loops and methods in render. My laptop’s FPS ranges from 56 to 60, no problem. However, when I run it in the Android operating system of the Galaxy Note 4, the FPS ranges from 24 to 45, which is not normal.

Now I need a new render thread, synchronous rendering:

Gdx.app.getApplicationListener().render();

Can anyone help me with this?

Solution

Even low-end laptops typically have much more processing power than high-end smartphones, so the ability to run smoothly on a laptop can lag significantly behind on the Galaxy Note.

You provide almost no information in the question, so what I can suggest is the general approach;

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