Magic Jar 5e

Your soul leaves the body and enters the container that is the material component of the spell, and your body falls into a state of distraction. When the soul is in the container, you can perceive the surrounding as if you were in the container.

Magic Jar

  • Level: 6
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S, M
  • Duration: Until dispelled

You cannot move or use reactions, and the only action you can do at this time is to project your soul up to 100 feet away from the container, or to return to your still-living body (and terminate the spell), or Try to occupy the body of another humanoid.

You can be attached to any humanoid creature that you can see within 100 feet of you (creatures protected by spell protection good or evil or protection circle cannot be possessed). The target must make a charm save.

If the save fails, your soul enters the target’s body, and the target’s soul is trapped in the container; if the save succeeds, the target resists your possession, and you will not be able to try to possess the creature again for the next 24 hours.

After possessing successfully, the target creature’s body will be controlled by you. Your game data will be replaced with the creature’s attribute data, but you will retain your faction and intelligence, perception, and charm attribute values.

Your class trait gain will also be maintained while possessing, but you cannot use any class traits your target may have.In addition, the soul of the possessed creature can use its own senses to observe the outside from the inside of the container, but it can neither move nor use actions.

When attached to a body, if the container is within 100 feet of you, you can use one action to return from the host’s body to the container and return the host’s soul to its own body.

While you are in the host’s body, if the host’s body dies, you must make a charm save against this spell save DC. When the save is successful and the container is within 100 feet of you, you will return to the container. If you fail to save, you will die immediately.

If the container is destroyed or the spell ends, your soul will immediately return to your own body. If you try to return to your body, your body is more than 100 feet away from you or your body is dead, then you will also die.

If the soul of another creature is in the container when the container is destroyed, and the body of the creature is still alive and within 100 feet of it, the soul will return to the body. Otherwise the creature dies.

When the spell ends, its container will be destroyed.