Major Image 5E

You create an image that comes from an object, creature, or other visual phenomenon that does not exceed a 20-foot cube in size. The image appears at a location that you can see within the casting distance and persists for the duration of the spell. It looks completely real, and also has a corresponding sound, smell and temperature.

Major Image 5E

Level: 3rd

Classes: Wizard, Bard, Sorcerer, Warlock

Casting Time: 1 Action

Range: 120 feet

Components: V, S, M

Duration: Concentration, up to 10 minutes

You can’t create heat or cold enough to cause harm, nor can you create a sound loud enough to cause thunder, damage or deafness creatures, nor can you create a smell that makes creatures sick (similar to the stench of a samurai) .

When you are within the cast range of this illusion, you can use your actions to move the image to another location within the cast range. When the image changes position, you can change the appearance of the image to make it move more naturally.

For example, if you create an image of a creature and move it, you can change the image to make it look like it is walking. Or you can make the image emit different sounds at different times, or even let it participate in a conversation.

Since the image cannot be touched, any physical interaction with the image will expose the nature of its illusion. When a creature uses its actions to investigate images, it can make an Intelligence (Investigation) check against your spell saving DC to determine whether to see through the illusion.

The creature that recognizes the illusion can see through the image, and the other sensory effects of the image will become faint and blurred to the creature.

When you cast this spell with a spell slot of 6th level or higher, the spell will last until it is dispelled and you do not need to stay