Maze 5e

You exile a creature you can see within the cast range to a labyrinth of intricate demiplanes. The target will stay there until the duration of the spell expires, or until it escapes the maze.

Maze 5e

Level: 8th

Classes: Wizard

Casting Time: 1 Action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 10 minutes

The target can use its actions to try to escape the maze. At this time, it can make a DC 20 Intelligence check. Those who succeed in the check will escape the maze, and the spell will terminate. The tauren and troll demon directly succeed when making this check.

When the spell ends, the target will reappear at the location where it disappeared. If the position is occupied, the target appears in the nearest unoccupied position.