A flashing green arrow flew rapidly towards a target within range, and exploded into a mist of acid water. The spell launches a long-range spell attack on the target. If it hits, the target immediately takes 4d4 points of acid damage, and then takes 2d4 points of acid damage at the end of its next round.
Melf’s Acid Arrow
- Level: 2
- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M
- Duration: Instantaneous
If it misses, the acid arrow hits the target, causing half of the initial damage, and will not cause damage at the end of the next round.
Ascending ring cast effect. When casting this spell with 3 or higher spell slots, each time you use a spell slot that is one ring higher than the 2nd ring, the initial damage and subsequent damage are increased by 1d4 each.