Meteor Swarm 5e

Specify four different locations within the casting distance that you can see, and make the flaming meteor fall vertically to the ground. The impact of the blasting meteor is centered at the designated point and a spherical area with a radius of 40 feet around it. The regional impact will spread around the corner.

Meteor Swarm 5e

Level: 9th

Classes: Wizard, Sorcerer

Casting Time: 1 Action

Range: 1 mile

Components: V, S

Duration: Instantaneous

Each creature in the area must make a Dexterity save. Those who fail the save will take 20d6 of fire damage and 20d6 of bludgeoning damage. If the save is successful, the damage will be halved. In addition, creatures within multiple explosion ranges are still only affected by one effect.

This spell will cause damage to objects in the area and ignite all combustibles that are not worn or carried.