An ice ball formed by freezing energy shoots from your fingertip to a specified point within the casting distance, and bursts into a spherical area with a radius of 60 feet at that point. Each creature in the area must make a physical save. Those who fail the save will take 10d6 points of freezing damage. If the save is successful, the damage is halved.
Otiluke’s Freezing Sphere
- Level: 6
- Casting time: 1 Action
- Range: 300 feet
- Components: V, S, M
- Duration: Instantaneous
If the ice hockey hits a body of water or a liquid surface dominated by water (excluding organisms composed of water), the surface it touches will condense a 6-inch thick, 30-foot-wide square frozen area. Any creature swimming in it will be trapped by the ice. A trapped creature can use an action to make a power check against a spell save DC to break the ice.
You can delay firing ice after completing this method. At this time, you will have a small puck shaped like a projectile in your hand and feel cold to the touch. You or any creature that gets the ice hockey from your hand can throw the ice hockey at any time (with a range of 40 feet) or use a catapult to eject it (at the normal range of the catapult), and break it with a shock to produce a normal cast. The same effect. You can also set the ice hockey, and then make it burst automatically after 1 minute without breaking.
Ascending ring cast effect. When casting this spell with a 7th-level or higher spell slot, each time you use a spell slot higher than the 6th ring, the damage is increased by 1d6.