You specify a creature you can see within the casting distance, and create an illusion rooted in its consciousness. The target must make an intellectual save. When the save fails, you create a phantom object, creature, or other visible phenomenon you specify that is no larger than 10 feet cubic and can only be perceived by the target.
- Level: 2
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S, M (a bit of fleece)
- Duration: Concentration, up to 1 minute
This creation will continue until the spell ends. And this spell has no effect on undead and constructing creatures.The illusion includes sound, temperature, and other response factors, which also appear only to the target.
The target can use its actions to make an Intelligence (Investigation) check against the spell save DC to check this illusion. On a successful check, the target realizes that the illusion is an illusion, and the spell ends immediately.
When the target is affected by the spell, it will assume that the illusion is real, and will rationalize any illogical interaction with the illusion. For example, when a subject is trying to cross a phantom bridge across a canyon, it takes the first step and falls from the bridge.
If the target survives the fall, it will still believe that the bridge actually exists, and will provide some other explanations for its fall-such as being pushed, slipped, or a strong wind may blow him Down.
Targets affected by spells are convinced of the authenticity of the illusion, and may even be directly hurt by the illusion. A creature-like illusion can attack the target.
For example, illusions that appear as flames, acid pools or magma can burn targets. During each of your rounds, if the target is within the damage area of the illusion or within 5 feet of the creature’s surrounding attack area, the illusion can cause 1d6 points of psychic damage to the target. At this point, the target will feel that the damage matches the type of illusion.