Phantom Steed 5e

You designate an unoccupied space at your spellcasting distance, and a realistic horse-like creature appears from it. The creature’s form is up to you, but it must be equipped with a saddle and bridle. The equipment created with the spell disappears in a puff of smoke once it’s 10 feet from the horse.

Phantom Steed 5e

Level: 3rd

Classes: Wizard

Casting Time: 1 minute

Range: 30 feet

Components: V, S

Duration: 1 hour

For the duration of the spell, you or a creature of your choosing may ride the foal. The warmblood uses the attributes of a riding horse, but it has a speed of 100 feet and can travel up to 10 miles per hour at a normal pace or 13 miles at a fast pace.

When the spell ends, the horse slowly disappears, giving the rider 1 minute to dismount and end the ride. The spell also ends when you dismiss the horse with an action, or when the horse takes damage.