Before the spell ends, a voluntary creature you touch gains protection against one of the following specified types of creatures: monsters, celestial creatures, elemental creatures, elves, demons, and undead.
Protection from Evil and Good 5e
Classs: Wizard, Paladin, Warlock, Cleric
Casting Time: 1 Action
Components: V, S, M
Duration: Concentration, up to 10 minutes
This protection provides the following gains: creatures of that type have a disadvantage on attack checks against the target creature; the target is not charmed, panicked, or possessed by the creature; and if the target is already charmed, panicked, or possessed by the creature, the target has an advantage on subsequent immunity checks against related effects.