You shoot a debilitating black energy ray from your fingertips and shoot it at a creature within casting distance. You make one long-range spell attack on the target. If it hits, the target’s attack with a strength-based weapon deals only half damage before the spell ends.

Ray of Enfeeblement 5e

Level: 2nd

Classes: Wizard, Warlock

Casting Time: 1 Action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

The target may make one physical immunity against the spell at the end of each of its turns. A successful immunity terminates the spell.