A nasty light green ray shoots at a creature within casting distance. You make a ranged spell attack on the target. If you hit, the target takes 2d8 toxin damage and must make a health immunity. If you fail, the target falls into a poison that lasts until the end of your next turn.
Ray of Sickness 5e
Level: 1st
Classes: Sorcerer, Wizard
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
When you cast this spell with 2 rings or more of spell position, the damage increases by 1d8 for each ring of spell position you use that is higher than 1 ring.