A nasty light green ray shoots at a creature within casting distance. You make a ranged spell attack on the target. If you hit, the target takes 2d8 toxin damage and must make a health immunity. If you fail, the target falls into a poison that lasts until the end of your next turn.

Ray of Sickness 5e

Level: 1st

Classes: Sorcerer, Wizard

Casting Time: 1 Action

Range: 60 feet

Components: V, S

Duration: Instantaneous

When you cast this spell with 2 rings or more of spell position, the damage increases by 1d8 for each ring of spell position you use that is higher than 1 ring.