You spend the entire casting time to shape an illusionary bilocation for a beast or humanoid creature within casting distance. The bilocation is a semi-real creature made of ice and snow that can perform actions and otherwise be affected in various ways as a normal creature.

Simulacrum 5e

Level: 7th

Classes: Wizard

Casting Time: 12 hours

Range: Touch

Components: V, S, M

Duration: Until dispelled

It looks the same as its native creature, but has half the life cap of its native creature and does not carry any equipment when it takes shape. Other than that, the illusionary bilocation has the same attribute data as its original creature, but the creature type is a constructed creature.

The conformation remains friendly to you and your chosen creature. It will obey commands you utter, act according to your wishes, and will also act on your turn during combat. The anthropomorph cannot learn or know how to become more powerful, so it never levels, its other abilities do not become more powerful, and the spell bits it uses up cannot be restored.

When an anthropomorph is damaged, you can repair it in the Alchemy Lab. Each point of life the mimic recovers costs 100 gp worth of rare minerals and herbs. The anthropomorphic image lasts until it reaches 0 life points, then turns back to ice and melts immediately.

When the spell is cast again, any bilocation you’ve created with the spell and that is active is immediately destroyed.