How to end astral projection 5e spell?

What breaks 5e astral projection in dnd?

Astral Projection 5e

Level: 9th

Classes: Cleric, Warlock, Wizard

Casting Time: 1 hour

Range: 10 feet

Components: V, S, M

Duration: Special

Frequently topics on dnd 5e Astral Projection

1. I guess no fornication at a DND Pot party while my astral projection eats baby carrots. There goes Friday night…

2. I know I know, I’m bad at this everyday thing, but that doesn’t mean I’m stopping. It’s our first 9th level spell Astral Projection 5e! For those not in the know, 9th lvl spells are a BIG DEAL in Dnd, only masters of magic can cast them. So maybe like 4 in a million.

3. In my dnd 5e universe, caramelldansen canonically exists and was created by the fey. prolonged exposure can cause internal bleeding, the dancing plague, astral projection, and even death.

4. How come arcane gate 5e and dnd 5e Astral Projection only show up on the cleric spell list? Are they not available to wizards in dnd 5e?

Arcane gate 5e and Astral Projection both are avaliable to Wizard in dnd 5e.

How does Astral Projection work?

You and up to eight willing creatures within the casting distance will project their bodies onto the astral world. If you are already in the astral world, the spell will fail and be consumed. Your original body is in a coma and enters a static state, that is, it does not need air and food and will not age.

Your astral body maintains its original form almost perfectly and retains your own game data and belongings. The main difference between the astral body and your own body is a silver line extending back from between your shoulder blades. This visible silver line of only one foot in length is the connection between your astral body and the main body.

As long as the silver wire remains intact, you can always find a way back to the original world. Only when it is clearly stated that the silver wire can be cut off can it be cut off. Cutting the silver thread will separate your soul and body and kill you.

Your astral body can travel anywhere in the astral world and can pass through the astral portal to reach other planes. If you reach a new plane or return to the plane you were on when you cast the spell, your body and items will be teleported along the silver thread, allowing you to reach the new plane in the form of your body.

Your astral body is a separate entity. The damage or effects suffered by the astral body will not be reflected on your body, nor will it be maintained when you return to it.

You can use an action to dismiss the spell and stop its effect on you and your companions. When the spell ends, the creature subject to the spell returns to its original body and wakes up. You or one of your companions may end the spell effect early. Successfully cast dispel magic on a creature’s body or astral body will terminate the creature’s projection effect.

If the health of a creature’s body or astral body drops to 0, the creature’s own projection effect ends. If the silver thread remains connected when the spell ends, the creature subject to the spell will be pulled back to its original body and out of rest.

If you are sent back to the body before the spell ends, your companion will be left in the astral world and can only return on their own (usually by reducing their health to 0).