How many spells can a ranger prepare 5e?
How do ranger class spells work 5e?
Why does paladin know more spells than ranger in dnd 5e?
Which are the best ranger spells 5e?
How to determine how many spells ranger can now per level 5e?
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There are so many questions about dnd 5e ranger spells. So, we compared all the d&d 5e ranger spells and listed them into a list of ranger spells 5e. The dnd ranger 5e spells cover five levels, its include:
- Absorb Elements
- Alarm
- Animal Friendship
- Animal Messenger
- Barkskin
- Beast Bond
- Beast Sense
- Commune with Nature
- Conjure Animals
- Conjure Barrage
- Conjure Volley
- Conjure Woodland Beings
- Cordon of Arrows
- Cure Wounds
- Darkvision
- Daylight
- Detect Magic
- Detect Poison and Disease
- Ensnaring Strike
- Find Traps
- Flame Arrows
- Fog Cloud
- Freedom of Movement
- Goodberry
- Grasping Vine
- Guardian of Nature
- Hail of Thorns
- Healing Spirit
- Hunter’s Mark
- Jump
- Lesser Restoration
- Lightning Arrow
- Locate Animals or Plants
- Locate Creature
- Locate Object
- Longstrider
- Nondetection
- Pass without Trace
- Plant Growth
- Protection from Energy
- Protection from Poison
- Silence
- Snare
- Speak with Animals
- Speak with Plants
- Spike Growth
- Steel Wind Strike
- Stoneskin
- Swift Quiver
- Tree Stride
- Water Breathing
- Water Walk
- Wind Wall
- Wrath of Nature
- Zephyr Strike
In the following dnd 5e ranger spells list, we list the name, level, cast time, school, ritual, components, and concentration of each ranger 5e spells. By referring to this list of ranger spells 5e, it’s easier to compare each ranger 5e spells and to find the best ranger spells 5e. You can also check out each ranger spell to see the detailed information.
So, check out the ranger spells 5e list as following.
Ranger spells 5e
Name | Level | CastTime | School | Ritual | Comp- onents | Concen- tration | ||
---|---|---|---|---|---|---|---|---|
Absorb Elements | 1st | Reaction | Abjuration | no | S | no | ||
Alarm | 1st | 1 minute | Abjuration | yes | VSM | no | ||
Animal Friendship | 1st | Action | Enchantment | no | VSM | no | ||
Animal Messenger | 2nd | Action | Enchantment | yes | VSM | no | ||
Barkskin | 2nd | Action | Transmutation | no | VSM | yes | ||
Beast Bond | 1st | Action | Divination | no | VSM | yes | ||
Beast Sense | 2nd | Action | Divination | yes | S | yes | ||
Commune with Nature | 5th | 1 minute | Divination | yes | VS | no | ||
Conjure Animals | 3rd | Action | Conjuration | no | VS | yes | ||
Conjure Barrage | 3rd | Action | Conjuration | no | VSM | no | ||
Conjure Volley | 5th | Action | Conjuration | no | VSM | no | ||
Conjure Woodland Beings | 4th | Action | Conjuration | no | VSM | yes | ||
Cordon of Arrows | 2nd | Action | Transmutation | no | VSM | no | ||
Cure Wounds | 1st | Action | Evocation | no | VS | no | ||
Darkvision | 2nd | Action | Transmutation | no | VSM | no | ||
Daylight | 3rd | Action | Evocation | no | VS | no | ||
Detect Magic | 1st | Action | Divination | yes | VS | yes | ||
Detect Poison and Disease | 1st | Action | Divination | yes | VSM | yes | ||
Ensnaring Strike | 1st | Bonus Action | Conjuration | no | V | yes | ||
Find Traps | 2nd | Action | Divination | no | VS | no | ||
Flame Arrows | 3rd | Action | Transmutation | no | VS | yes | ||
Fog Cloud | 1st | Action | Conjuration | no | VS | yes | ||
Freedom of Movement | 4th | Action | Abjuration | no | VSM | no | ||
Goodberry | 1st | Action | Transmutation | no | VSM | no | ||
Grasping Vine | 4th | Bonus Action | Conjuration | no | VS | yes | ||
Guardian of Nature | 4th | Bonus Action | Transmutation | no | V | yes | ||
Hail of Thorns | 1st | Bonus Action | Conjuration | no | V | yes | ||
Healing Spirit | 2nd | Bonus Action | Conjuration | no | VS | yes | ||
Hunter's Mark | 1st | Bonus Action | Divination | no | V | yes | ||
Jump | 1st | Action | Transmutation | no | VSM | no | ||
Lesser Restoration | 2nd | Action | Abjuration | no | VS | no | ||
Lightning Arrow | 3rd | Bonus Action | Transmutation | no | VS | yes | ||
Locate Animals or Plants | 2nd | Action | Divination | yes | VSM | no | ||
Locate Creature | 4th | Action | Divination | no | VSM | yes | ||
Locate Object | 2nd | Action | Divination | no | VSM | yes | ||
Longstrider | 1st | Action | Transmutation | no | VSM | no | ||
Nondetection | 3rd | Action | Abjuration | no | VSMgp | no | ||
Pass without Trace | 2nd | Action | Abjuration | no | VSM | yes | ||
Plant Growth | 3rd | Action | Transmutation | no | VS | no | ||
Protection from Energy | 3rd | Action | Abjuration | no | VS | yes | ||
Protection from Poison | 2nd | Action | Abjuration | no | VS | no | ||
Silence | 2nd | Action | Illusion | yes | VS | yes | ||
Snare | 1st | 1 minute | Abjuration | no | SMgp | no | ||
Speak with Animals | 1st | Action | Divination | yes | VS | no | ||
Speak with Plants | 3rd | Action | Transmutation | no | VS | no | ||
Spike Growth | 2nd | Action | Transmutation | no | VSM | yes | ||
Steel Wind Strike | 5th | Action | Conjuration | no | SMgp | no | ||
Stoneskin | 4th | Action | Abjuration | no | VSMgp | yes | ||
Swift Quiver | 5th | Bonus Action | Transmutation | no | VSM | yes | ||
Tree Stride | 5th | Action | Conjuration | no | VS | yes | ||
Water Breathing | 3rd | Action | Transmutation | yes | VSM | no | ||
Water Walk | 3rd | Action | Transmutation | yes | VSM | no | ||
Wind Wall | 3rd | Action | Evocation | no | VSM | yes | ||
Wrath of Nature | 5th | Action | Evocation | no | VS | yes | ||
Zephyr Strike | 1st | Bonus Action | Transmutation | no | V | yes |
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