Ranger spells 5e

How many spells can a ranger prepare 5e?

How do ranger class spells work 5e?

Why does paladin know more spells than ranger in dnd 5e?

Which are the best ranger spells 5e?

How to determine how many spells ranger can now per level 5e?

There are so many questions about dnd 5e ranger spells. So, we compared all the d&d 5e ranger spells and listed them into a list of ranger spells 5e. The dnd ranger 5e spells cover five levels, its include:

DnD 5e ranger spells

  • Absorb Elements
  • Alarm
  • Animal Friendship
  • Animal Messenger
  • Barkskin
  • Beast Bond
  • Beast Sense
  • Commune with Nature
  • Conjure Animals
  • Conjure Barrage
  • Conjure Volley
  • Conjure Woodland Beings
  • Cordon of Arrows
  • Cure Wounds
  • Darkvision
  • Daylight
  • Detect Magic
  • Detect Poison and Disease
  • Ensnaring Strike
  • Find Traps
  • Flame Arrows
  • Fog Cloud
  • Freedom of Movement
  • Goodberry
  • Grasping Vine
  • Guardian of Nature
  • Hail of Thorns
  • Healing Spirit
  • Hunter’s Mark
  • Jump
  • Lesser Restoration
  • Lightning Arrow
  • Locate Animals or Plants
  • Locate Creature
  • Locate Object
  • Longstrider
  • Nondetection
  • Pass without Trace
  • Plant Growth
  • Protection from Energy
  • Protection from Poison
  • Silence
  • Snare
  • Speak with Animals
  • Speak with Plants
  • Spike Growth
  • Steel Wind Strike
  • Stoneskin
  • Swift Quiver
  • Tree Stride
  • Water Breathing
  • Water Walk
  • Wind Wall
  • Wrath of Nature
  • Zephyr Strike

In the following dnd 5e ranger spells list, we list the name, level, cast time, school, ritual, components, and concentration of each ranger 5e spells. By referring to this list of ranger spells 5e, it’s easier to compare each ranger 5e spells and to find the best ranger spells 5e. You can also check out each ranger spell to see the detailed information.

So, check out the ranger spells 5e list as following.

Ranger spells 5e

Name  LevelCastTimeSchool RitualComp-
onents
Concen-
tration
Absorb Elements1stReactionAbjurationnoSno
Alarm1st1 minuteAbjurationyesVSMno
Animal Friendship1stActionEnchantmentnoVSMno
Animal Messenger2ndActionEnchantmentyesVSMno
Barkskin2ndActionTransmutationnoVSMyes
Beast Bond1stActionDivinationnoVSMyes
Beast Sense2ndActionDivinationyesSyes
Commune with Nature5th1 minuteDivinationyesVSno
Conjure Animals3rdActionConjurationnoVSyes
Conjure Barrage3rdActionConjurationnoVSMno
Conjure Volley5thActionConjurationnoVSMno
Conjure Woodland Beings4thActionConjurationnoVSMyes
Cordon of Arrows2ndActionTransmutationnoVSMno
Cure Wounds1stActionEvocationnoVSno
Darkvision2ndActionTransmutationnoVSMno
Daylight3rdActionEvocationnoVSno
Detect Magic1stActionDivinationyesVSyes
Detect Poison and Disease1stActionDivinationyesVSMyes
Ensnaring Strike1stBonus ActionConjurationnoVyes
Find Traps2ndActionDivinationnoVSno
Flame Arrows3rdActionTransmutationnoVSyes
Fog Cloud1stActionConjurationnoVSyes
Freedom of Movement4thActionAbjurationnoVSMno
Goodberry1stActionTransmutationnoVSMno
Grasping Vine4thBonus ActionConjurationnoVSyes
Guardian of Nature4thBonus ActionTransmutationnoVyes
Hail of Thorns1stBonus ActionConjurationnoVyes
Healing Spirit2ndBonus ActionConjurationnoVSyes
Hunter's Mark1stBonus ActionDivinationnoVyes
Jump1stActionTransmutationnoVSMno
Lesser Restoration2ndActionAbjurationnoVSno
Lightning Arrow3rdBonus ActionTransmutationnoVSyes
Locate Animals or Plants2ndActionDivinationyesVSMno
Locate Creature4thActionDivinationnoVSMyes
Locate Object2ndActionDivinationnoVSMyes
Longstrider1stActionTransmutationnoVSMno
Nondetection3rdActionAbjurationnoVSMgpno
Pass without Trace2ndActionAbjurationnoVSMyes
Plant Growth3rdActionTransmutationnoVSno
Protection from Energy3rdActionAbjurationnoVSyes
Protection from Poison2ndActionAbjurationnoVSno
Silence2ndActionIllusionyesVSyes
Snare1st1 minuteAbjurationnoSMgpno
Speak with Animals1stActionDivinationyesVSno
Speak with Plants3rdActionTransmutationnoVSno
Spike Growth2ndActionTransmutationnoVSMyes
Steel Wind Strike5thActionConjurationnoSMgpno
Stoneskin4thActionAbjurationnoVSMgpyes
Swift Quiver5thBonus ActionTransmutationnoVSMyes
Tree Stride5thActionConjurationnoVSyes
Water Breathing3rdActionTransmutationyesVSMno
Water Walk3rdActionTransmutationyesVSMno
Wind Wall3rdActionEvocationnoVSMyes
Wrath of Nature5thActionEvocationnoVSyes
Zephyr Strike1stBonus ActionTransmutationnoVyes

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