In the duration of the Delayed Blast Fireball spell, a beam of yellow light shoots from your fingertips to a point you specify and condenses into a crimson bead at that point.
Delayed Blast Fireball 5e
Classes: Sorcerer, Wizard
Casting Time: 1 Action
Range: 150 feet
Components: V, S, M
Duration: Concentration, up to 1 minute
Frequently topics on
1. As a DM, I’d rule that you can’t control a delayed blast fireball 5e while inside an antimagic field 5e.
2. What is your favorite dnd spell from any edition?
Dnd 5e delayed blast fireball. Cast on a brick, hold brick for any number of desired rounds. Toss brick at enemies. Stop concentrating.
3. 3 Spells:
- -Time Stop
- -Delayed Blast Fireball
- –Circle of Death
4. Delayed blast fireball in 2nd edition in an enclosed space, killed the monsters buy incinerated half the party too.
How does the Delayed Blast Fireball work?
In the duration of the delayed blast fireball 5e spell, a beam of yellow light shoots from your fingertips to a point you specify within the casting distance and condenses into a crimson bead at that point.
When the dnd 5e delayed blast fireball spell is terminated due to interruption of concentration or self-determination, the beads will burst into flames with a low growl and spread around the corner.
At this time, every creature within a 20-foot radius of the target point must make a Dexterity save. Those who fail the save will take all the accumulated fire damage, and if the save succeeds, the damage will be halved.
The base damage of this d&d 5e delayed blast fireball spell is 12d6. If you have not detonated the bead at the end of the round, its damage is increased by 1d6. If the bead is touched by a creature before it explodes, the creature must make a Dexterity save. If the saving throw fails, the spell terminates immediately and triggers the explosion effect.
On a successful saving throw, the creature can throw the bead up to 40 feet away. When the bead is hit by a creature or solid object, the spell terminates immediately and triggers an explosion effect.
Flammable items that are not worn in the fire-damaged area will be ignited by the flames. When using an 8th-level or higher spell slot to cast this spell, the base damage will increase by 1d6 for each level higher than the 7th-level spell slot you use.